Creating and Modifying Digital Resources

Partner: Center for Social Innovation – CSI

There are several factors to consider when creating and modifying digital resources.

Intellectual rights and copyright are among them. Copyright violations can be avoided by knowing what kind of content you are permitted to use in your classes and how they must be used.

There are two European directives regarding copyright in the digital world:

Directive 2001/29/EC of the European Parliament and of the Council of 22 May 2001 on the harmonisation of certain aspects of copyright and related rights in the information society and Directive (EU) 2019/790 of the European Parliament and of the Council of 17 April 2019 on copyright and related rights in the Digital Single Market and amending Directives 96/9/EC and 2001/29/EC

Here are some links to learn more about Directive (EU) 2019/790:

Find information about using copyright protected content in education and training in each country by clicking on the following link (Frequently Asked Questions (FAQs) about copyright for teachers).

https://euipo.europa.eu/ohimportal/en/web/observatory/faq-for-teachers

In addition, to create engaging digital content or adapt existing content, some design principles need to be considered. It is necessary for the content to be easy to navigate and intuitive as well as to follow Universal Design for Learning (UDL) principles for it to be accessible to all learners. Also, scenarios and quizzes should be used to promote active learning and interactivity. Cognitive load is another principle to consider. The activity/content must be arranged in an intuitive manner, the instructions should be clear and concise, as well as the purpose and expectations. Moreover, the content should enable students to engage in higher order cognitive processes so that their learning can be taken to the next level. Furthermore, it should be flexible and personalized and tailored to students’ experiences and needs. It should also provide opportunities for reflection, thinking challenges, and mapping progress to promote self-regulation and self-efficacy. Providing some real-world scenarios for solving meaningful problems, or simulating real-world problems, is also essential. It must also be possible to share, modify, and reuse the content. If copyright and intellectual property laws permit, the content should be easy to download, modify, share, reuse, and adapt in other contexts.

Learn more about creating engaging digital content for students on the tip sheet – Design principles for creating engaging digital content from Flinders University, Centre for Innovation in Learning & Teaching (2020)

https://staff.flinders.edu.au/content/dam/staff/learning-teaching/guides/design-principles-engaging-digital-content.pdf

For creating and customizing digital resources, there are plenty of tools available. To create visual content, you can use tools such as Canva, Fotor, Pablo, or Google Photos. There are also several presentation tools available, such as Google Slides, Flipsnack, and Haiku Deck. With these tools, you can create presentations with interactive elements like pictures, audio, and videos. Using tools such as Socrative, Hot Potatoes, and Kahoot! you can develop interactive learning activities and game-based activities, such as quizzes, short-answer, jumbled-sentence, crossword, matching/ordering, and gap-filling activities. In addition, you can use Moodle to create OER-based lesson plans using your own or co-created resources.