Topic 2: Creating and Modifying Digital Resources

Different types of digital learning content can be created, including presentations, visuals, interactive activities, games and Open Educational Resources (OER).

  1. Visual content: It usually consists of pictures, drawings, diagrams, charts, infographics, videos, photographs, and computer-generated designs. Learning resources based on visual content can be created using several tools, including:
    • Canva – to create, edit and share customized images.
    • Fotor – for photo editing, photo effects, and image retouching.
    • Pablo – to combine images with text (including filters).
    • Photo Collage – to create picture collages automatically, to which text can be added.
    • Google Photos – to automatically create short movies and animations with photos uploaded by the user.
  1. Presentation tools:
    • Google Slides: It provides a wide range of features, all for free. It allows you to insert images, add text, and create shapes, as well as collaborate with team members in real time. Besides downloading presentations in PPT and PDF format, they can also be emailed, published online as webpages, or embedded on websites and blogs.
    • Flipsnack: Flipsnack is a presentation creator that creates animated presentations with a realistic 3D page flip effect. There are many interactive elements included in Flipsnack, including photo-slideshows, GIFs, audio and video elements, social media buttons, and map embedding.
    • Haiku Deck: There are more than 40 million free Creative Commons licensed images you can use in your slides, and you can also upload and add your own. You will also have access to a vast collection of layouts, fonts, and professionally designed templates. In addition, you will have seamless and real-time synchronization between web and mobile apps. You can share Haiku Deck presentations via email, social media, or on a projector. You can also embed or export decks to PowerPoint or Keynote or download as a PDF.

  1. Interactive learning activities and game-based activities: Game-based learning implies using gaming principles and applying them to learning settings to engage learners with educational resources and activities.
    Educators can easily create interactive learning activities and game-based activities such as quizzes, short-answer, jumbled-sentence, crossword, matching/ordering, gap-filling activities, etc. Examples of digital tools are:
    • Socrative – creating quizzes containing multiple-choice questions and short answers.
    • Kahoot! – creating multiple-choice quizzes.
    • Hot potatoes – developing interactive multiple-choice, short-answer, jumbled-sentences, crosswords, matching/ordering, gap-filling exercises.
  1. OERs: You can use Moodle to create OER-based lesson plans using your own or co-created resources.

The following video can help you learn more: