Topic 3: Factors to Consider When Creating or Modifying Digital Resources

When developing digital content or adapting existing content, some factors should be considered, just like when selecting digital learning resources.

In more detail, you can consider the following design principles:

  1. Is easy to use and intuitive. It should be easy for students to access, navigate, and interact with the content.
  2. Applies Universal Design for Learning (UDL) principles.
  3. Encourages active learning and interactivity. There should be active engagement between students and the content. For example, use scenarios with immediate feedback, content-based quizzes, or questions that challenge the thinking process.
  4. Considers cognitive load. Students at different levels should be able to manage the content, and it should be arranged in an intuitive way. Make sure that instructions are clear and concise, as well as the purpose and expectations of the activity/content. Also include content in small chunks, and there is continuity between previous and current learning materials.
  5. Enables higher order cognitive processes. Students should be challenged to take their learning to the next level through the content. For instance, present the content in ascending order of difficulty from easier to harder and adapt the content to the students’ knowledge level.
  6. Provides flexibility and personalization. The content should be related to students’ experiences and adapted to their needs. Include flexible format, pathways that are non-linear (flexibility in navigation), and you can also collaborate with students to produce content that meets their needs.
  7. Promotes self-regulation and self-efficacy. The digital content should be used to address any gaps/misunderstandings in and beyond the activity/resource. Give opportunities for reflection, thinking challenges and map the progress.
  8. Has authentic (real world) applicability. Is the content applicable to the students’ professional practice or workplace? You can provide some scenarios for solving meaningful problems, or simulated scenarios. Also provide activities oriented toward product/outcomes.
  9. Allows sharing, modification, and reuse. The content should be easy to download, modify, share, reuse, and adapt in other contexts when copyright and intellectual property laws permit. You can, for instance, offer editable formats or redevelopment options for content.

(Flinders University, Centre for Innovation in Learning & Teaching, 2020).